SPAWNDIE · PLAYTEST RING
Playtest the greybox.
Friends-only playtesting of Spawn Die's combat labs. These are capability probes — systems only, art in progress. What helps most: tell us how the controls feel, whether the difficulty is right, and whether it's fun. Every slice has a one-click feedback button that opens a pre-filled email.
GREYBOX PLAYTEST — systems only, art in progress. Not a launch, not a storefront — a feedback channel.
NEON ARENA · ROGUELITE
CoilBreak
Weave lethal energy coils in a collapsing neon arena, harvest essence, evolve your loadout between waves, and shatter the Core Warden.
SHOWCASE BUILD — polished vertical slice
Controls
WASD move · mouse aim · click fire · F / RMB plant coil nodes · Space phase dash · 1 2 3 pick upgrades
This one is not greybox — it is our polished showcase build. Does the coil-weaving mechanic (plant two nodes, cut everything between them) click? Do the between-wave upgrades make each run feel different? Does it look and feel finished? Tell us what lands and what doesn't.
ARPG · DUNGEON CRAWLER
ARPG Combat Lab
Top-down action-RPG arena. Melee combos, a fireball, and escalating enemy waves.
GREYBOX PLAYTEST — systems only, art in progress
Controls
WASD move · J sword · K fireball · mouse aim
Does swapping between melee (J) and the ranged fireball (K) feel distinct and satisfying? Is mouse-aim intuitive? Are the waves tuned right — too easy, too punishing, or just right? Tell us about the combat feel and the difficulty.
TOP-DOWN · HORDE
Zombie Horde
Hold-the-line top-down shooter. A crush of shamblers, a reload beat, and a melee shove.
GREYBOX PLAYTEST — systems only, art in progress
Controls
WASD move · mouse aim · hold click fire · R reload · Space shove · H spawn +40 horde
Does the horde feel like a real threat without feeling cheap? Is the reload beat (an empty mag mid-swarm) tense or just annoying? Is the shove useful? Hit H to summon a bigger horde — does it stay fun or tip into unfair? Feedback on overwhelm pacing and controls feel helps most.
INERTIAL · WAVES
Space Blaster
Newtonian space shooter. Thrust to build speed, coast, rotate while drifting, retro-brake to stop.
GREYBOX PLAYTEST — systems only, art in progress
Controls
W thrust · S brake · A/D rotate · Space fire · H spawn squad
Does the inertial flight feel like real space movement — commit to a heading and pay for it? Does the open field feel too empty? Is the combat legible? We most want feedback on the movement feel and whether the encounters need more density.
THIRD-PERSON · 3D PROBE
TPS Probe
Third-person shooter greybox — our 3D camera/aim probe. Capsules only, no character art yet.
GREYBOX PLAYTEST — systems only, art in progress
Controls
Click to lock mouse · WASD move · Shift sprint · LMB fire · RMB aim-down-sights · R reload · H spawn squad
Does third-person aiming feel accurate — do shots land where the reticle points despite the shoulder offset? Is the camera comfortable? Is aim-down-sights (RMB) a clear precision mode? This slice deliberately has no character art — judge the camera and aim, not the looks.