SPAWNDIE · PLAYTEST RING

Playtest the greybox.

Friends-only playtesting of Spawn Die's combat labs. These are capability probes — systems only, art in progress. What helps most: tell us how the controls feel, whether the difficulty is right, and whether it's fun. Every slice has a one-click feedback button that opens a pre-filled email.

GREYBOX PLAYTEST — systems only, art in progress. Not a launch, not a storefront — a feedback channel.

ARPG · DUNGEON CRAWLER

ARPG Combat Lab

Top-down action-RPG arena. Melee combos, a fireball, and escalating enemy waves.

GREYBOX PLAYTEST — systems only, art in progress

Controls

WASD move · J sword · K fireball · mouse aim

Does swapping between melee (J) and the ranged fireball (K) feel distinct and satisfying? Is mouse-aim intuitive? Are the waves tuned right — too easy, too punishing, or just right? Tell us about the combat feel and the difficulty.

TOP-DOWN · HORDE

Zombie Horde

Hold-the-line top-down shooter. A crush of shamblers, a reload beat, and a melee shove.

GREYBOX PLAYTEST — systems only, art in progress

Controls

WASD move · mouse aim · hold click fire · R reload · Space shove · H spawn +40 horde

Does the horde feel like a real threat without feeling cheap? Is the reload beat (an empty mag mid-swarm) tense or just annoying? Is the shove useful? Hit H to summon a bigger horde — does it stay fun or tip into unfair? Feedback on overwhelm pacing and controls feel helps most.

INERTIAL · WAVES

Space Blaster

Newtonian space shooter. Thrust to build speed, coast, rotate while drifting, retro-brake to stop.

GREYBOX PLAYTEST — systems only, art in progress

Controls

W thrust · S brake · A/D rotate · Space fire · H spawn squad

Does the inertial flight feel like real space movement — commit to a heading and pay for it? Does the open field feel too empty? Is the combat legible? We most want feedback on the movement feel and whether the encounters need more density.

THIRD-PERSON · 3D PROBE

TPS Probe

Third-person shooter greybox — our 3D camera/aim probe. Capsules only, no character art yet.

GREYBOX PLAYTEST — systems only, art in progress

Controls

Click to lock mouse · WASD move · Shift sprint · LMB fire · RMB aim-down-sights · R reload · H spawn squad

Does third-person aiming feel accurate — do shots land where the reticle points despite the shoulder offset? Is the camera comfortable? Is aim-down-sights (RMB) a clear precision mode? This slice deliberately has no character art — judge the camera and aim, not the looks.